Is being good its own reward? Well, if you play Fable II the answer is ‘yes, you stupid a-hole’.
Because in my time with the game, which was very brief…I mean, I beat the game, but the main story, you know the ‘game’ part of the game? It’s like ten hours long. And, I did a LOT of blacksmithing, bartending, and caber tossing. Okay, no caber tossing, but this game is short. We’re talking recessive genes short here. Very, very short. Too short.
Where was I?
Oh, yeah. Good and Evil. If you’re Evil? You can have a harem of wives, an evil bastard child, you can kill pretty much indiscriminately, and yeah, I think maybe your wang does get bigger. Being Evil also gives you this aura of menace that has no choice but to impress onlookers. Also, someone gives you lip? You just slice those lips off, and make them kiss your ass. Or you can shoot them in the face. The money isn’t bad either. Damn, it feels good to be a gangsta!
But, you come into the game world thinking ‘I’m going to be an upstanding citizen, a nice guy, and do right by my fellow Albionese!’? You think this, but really all you get out is ‘I’m going to be an upstanding citiz–’ and then the game horse kicks you in the balls until said testicles are just a fine emulsion of meat and tender paste. Every choice to be a good person in the game, should come with Nelson Munz‘ haw-hawing your stupidity. Even being a decent person makes you feel like a sap overall. My character, Rucker the Swift was presented with a moral dilemma and chose the path of good.
Then, he was shown the error of those ways by being transfigured into an old, saggy, wretched, smelly man with evil glowing eyes. The smell, I just guessed at. The wife used to work at a nursing home, and described the old people smell to me. But the man himself? I found myself tricked into helping evil people get away with stupid shit like stealing mutton and really stupid shit like retrieving dark artifacts. Also, a fun, and actually important side character in the game gets offed in such a cavalier and callous manner that I want to find Peter Molyneux and ask him who took HIS Rosie bear when HE was little, because it’s just WRONG!
There are some spoilers here, and it’s because I’ve completed the game, and the overall sense is that being good gets you NOTHING. I mean, you are literally robbed of everything at the endgame. Though, being able to interrupt the final villain’s speech with a well-placed bullet in his brain was DAMNED FINE. It made everything I got put through worthwhile. But so much shit happens to you, BAD shit, like…you just NEED that catharsis to handle how abrupt and shocking the endgame is. And the last choice you make? Bring on the horsekicking mules, because all the time in the game you thought you were a ‘Good’ guy, thought you were ‘Saintly’? The last choice in the game makes you look like a total punkass. You can either prove that you’re good, prove that you’re selfish, or prove that you are a human. The choice sucks. Not in a ‘this game is bad’ sucks. It sucks, because it’s a dilemma. None of the choices are cut and dried, and that’s what makes for a damned good game.
However, the game could have been longer.
And nicer to ‘good guys’.