But I keed the ‘battle booties’.
Look, I know that Tycho over at Penny Arcade thinks that the control scheme is fine, because it makes you ‘mindful’ of your surroundings. I agree that the indolent manner in which my on screen character responds to my commands builds tension. However, it’s the wrong kind of tension. See being mindful of my surroundings would be easier if the camera didn’t ride me like a freak without warning, and the controls do not alleviate this problem. I don’t like the slow turning radius, and in single player, it’s even more contemptible as you point your weapon at your partner, she darts away like a hummingbird on crank. Moving fast and shooting doesn’t seem to be a problem for her, but you move like you’re wearing lead weights.
“Oh no! Zombies!” I say, and then mosey on into a nearby building. “Quick, bar the windows!” then I meander over, and shove a bookcase.
“Cover me!” as I stroll into position and fire into the crowd of mutated freaks.
Hooray for danger!
I know this is just the demo, but if the game is chock-a-block full of enemies and they all have handheld weapons and apparently a measure of speed to go along with them, you begin the game outmatched.
Because of the controller.
And, that, is the kind of bullshit we accepted in the past because it was traditional for ’survival horror’ games to be controlled like hog shit. (See: Silent Hill, Resident Evil 1-4, Eternal Darkness, and Dino Crisis) But, this isn’t the PS2, or the PS1 even. This is supposed to be the ‘next generation’ of consoles, and we’re using a control scheme designed for the GameCube for crying out backwards. I have to respectfully disagree with the people who think this is perfectly fine. And my rebuttal would be two words: Dead Space.
Moody, dangerous, but didn’t control like buckets of oatmeal that left a sticky trail of syrup behind you. Isaac moves like a being with mass, and is still realistic. Sprinting and gunning doesn’t work, but moving like you’re aware of danger and shooting does in that game. What, Resident Evil is waiting for the year 3000 to improve its fluidity of control? We’ve seen what can be done, and sadly Capcom didn’t change much about the game.
All of this said, I get what they were trying to do. I just don’t like this particular choice, though it ain’t gonna stop me from buying RE5.
Alienmastermind